Table of Contents

= Community Codex Adaptive RolePlay System =

Contents
What is CCARPS?

The Essentials


 * Players
 * Game Master
 * Non-Player Characters
 * Dice
 * Target Numbers
 * Modifiers
 * Rolling for Success
 * Degrees of Success
 * Critical Success, Critical Failure
 * Automatic Success
 * Disposition

Character Creation 4

Starting Points. . . . . . . . . . . . . . 4

Starting Age. . . . . . . . . . . . 4

Character Rank. . . . . . . . . . . 5

Primary Attributes. . . . . . . . . . . . 5

Secondary Attributes. . . . . . . . . . . 5

Oddities. . . . . . . . . . . . . . . . . . 6

Basic Oddities. . . . . . . . . . . 6

Skills. . . . . . . . . . . . . . . . . . . . 7

Basic Skill List. . . . . . . . . . . 7

Character Creation Conventions. . . . 8

Character Appearance. . . . . . . . . . 9

Character Background. . . . . . . . . . 9

Improving Your Character 9

Point Assignment. . . . . . . . . . . . . 9

Range and Reach Modifiers. . . . . . . 10

Combat Modifiers. . . . . . . . . . . . 10

General. . . . . . . . . . . . . . . 10

Ranged. . . . . . . . . . . . . . . 10

Melee. . . . . . . . . . . . . . . . 11

Damage. . . . . . . . . . . . . . . . . . 11

Mental. . . . . . . . . . . . . . . . 11

Physical. . . . . . . . . . . . . . . 11

Spiritual. . . . . . . . . . . . . . . 11

Damage Levels. . . . . . . . . . . 11

Collateral Damage. . . . . . . . . 12

Damage Recovery. . . . . . . . . . 12

Hit Location Chart. . . . . . . . . . . . 12

Shot from the Hip. . . . . . . . . 12

Called Shot Miss. . . . . . . . . . 13

Critical Fail Wheel. . . . . . . . . 13

Height-based Modifiers. . . . . . . . . . 13

Dodge, Block, Parry. . . . . . . . . . . 13

Movement 14

Base Movement Target Numbers. . . . 14

Encumberance. . . . . . . . . . . . . . 14

Disposition 14

Base Odditites. . . . . . . . . . . . . . 15

Technology Levels 15

Contributors 16